Hard projects, and how we solved them.
From a file format no translation tool could open to some of the biggest games in the world: this is how we work when the job is not simple.
Localization engineering
Custom tools for formats no translation software can open, automated quality checks, subtitle and audio engineering, and Arabic that works in software and games. The technical side of Cube, with a real example.
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PUBG
A live game with constant updates, a community with its own vocabulary, dynamic text and tight screens. How we kept the language fast, consistent and true to how players talk.
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Grounded
Real insects with game names, a crafting system where one wrong word breaks a recipe, four heroes with their own voices, and humour for all ages. How we kept it accurate, consistent and fun.
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Cyberpunk 2077
Invented slang, a hero who can be male or female, factions with their own voices, and dialogue that branches with every choice. How we kept Night City's voice and grammar right.
Read the case studyWhat these projects have in common
Different files, genres and languages, and the same way of working.
We understand before we translate
Every project starts with the file, the audience and the risks, not with the first sentence.
We build tools when none exist
If a format is not supported, our engineers make it translatable instead of asking you to convert it.
Terminology comes first
Glossaries and style rules are agreed before translation, so thousands of strings stay consistent.
We test in context
Text is checked where people will see it: in the file, the app or the game.
Our valuable clients
We are proud of our place among the leaders in translation, and our focus is, and always will be, on you.











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